It's 6 a.m. in the morning, coffee in hand you stroll across the runway from the small hut you slept in to the operations office at a small grass airfield, you are still wondering how you got a Fairchild C119 in here last night.

Already the morning mist is deep and the rain drizzling.
Mild for this time of year, you muse, normally its heavier rain and force 10 gales.

Another pilot takes off into the fog as you reach the ops office, the duty Ops manager has left an assignment in your mail pigeon hole. Take a Baron 58 down to a tiny grass strip, it's urgent, a doctor needs to be on the Island in 3 hours.

People are ill, and the health service always pays well. It's up to you to get the job done, what ever the weather. No push button flying for you, no ILS, vis less then a mile, mountains and low cloud, no autoland... But you know how to really fly, you're a AHI virtual pilot.

Microsoft flight simulation aircraft With FSE loads, assignments in a virtual economic enviroment where we can buy fixed bases (FBO's), rent, lease or buy aircraft and pay pilots plus much more, coupled to VATSIM enviroment with FORCED weather, which we are all in, the same virtual world and we can literally fly into each other! We have combined three great systems to achieve a dynamic as real as it gets enviroment for our crew.


Push button pilots need not apply.

What is FS Economy

FSEconomy is a realistic economical environment for General Aviation flight simmers! You are a "pilot for hire", and you will use various aircraft to fly passengers and/or cargo (sometimes called "jobs" or "assignments") that are scattered throughout the flight simulator world. In return for flying these assignments you will earn virtual money, which you can use in the FSE world.

FSE does not simulate a "scheduled airline" type of environment, thus assignments usually appear randomly, destined to other random airports.  As an FSE pilot, you must choose the best available aircraft for the job given the assignment and revenue. You must either rent an aircraft or use one that you own. You can choose a career on your own or you can form or join a group of several pilots. Groups can collectively own an aircraft and share it amongst themselves to create a realistic business.

There are many ways to earn an income within FSE. Aside from the virtual money earned by flying assignments to their destination, you can also rent your aircraft to other FSEconomy pilots or jump into the business world of FBO ownership.  FBOs (or Fixed-Base Operator) sell fuel, provide aircraft maintenance services, sell avionics, and can operate a small passenger terminal.  

FSEconomy consists of a website and a small software program that interacts with Microsoft Flight Simulator 2002 (FS8), 2004 (FS9), FSX or X-Plane 9.  The website is where you find assignments, rent, buy, sell, and maintain your aircraft, manage your bank account, and join or start groups. The software program (called the 'Agent' or 'Client') is what is used to connect your Flight Simulator environment with the FSE database. It will detect that you have the correct aircraft at the correct airport, calculate the proper aircraft weight* to match the job, verify the assignment to be flown, adjust the fuel quantity in your aircraft to match what the database says it has on board, and finally, log the results after the flight.

(* Weight adjustment is optional but it will make the experience more lifelike based on your assignment. If you have 4 passengers to take on a flight then it will tell you what the aircraft weight should be to simulate those 4 passengers. This really helps you learn the difference weight makes, especially on the smaller planes.)

FSEconomy has limitations of duplicating real life. Some compromises have to be made to allow comfortable interaction with Flight Simulator. The scope of FSEconomy is: 

• Buying/Renting Aircraft
• Buying goods such as FBO supplies and fuel
• Aircraft maintenance
• Landing fees
• Fuel Cost
• Paid assignments
• Forming and managing flight groups
• Building / owning an airport fuel and maintenance facility (FBO)

The world of FSEconomy is filled with aircraft of various makes and models. These aircraft are persistent and accumulate engine time when used. Aircraft can only be flown by one pilot at the same time and are only available at the location that they were last flown to. The fuel level is monitored by the agent, and the next person to use that aircraft will have to start with the fuel level that the last pilot left it with.

Every airport has the capability to generate assignments which are available to everybody using the FSE system on a first-come, first-served basis. Multiple assignments can be flown simultaneously and assignments can be locked for later use (beware of assignment expiration times). Assignments may also be claimed by Flight groups, so pilots who are part of that group can fly them.
 
Like the real world, assignments come and go so it’s possible that an airport that has five jobs today could have none tomorrow. FSE is not designed to simulate scheduled-airline assignments that are always consistent; rather, it is a simulation of General Aviation -- sometimes there are jobs available, sometimes there aren't.

Some airports buy and sell goods. Goods can be used for various purposes (explained later). Not every airport has fuel so fuel-management and flight planning is critical to a successful flight.

Assignments can be generated by the FS Economy system or created by other pilots (cargo moves, aircraft ferry, etc). If you are new to FSEconomy, we suggest you take the time to review the basics of flying assignments. As you get more comfortable with the operation of FSE, you may want to return to this guide and discover other opportunities that await.